local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133222174
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 174001
L3_1.monster_id = 23020101
L4_1 = {}
L4_1.x = -5176.3
L4_1.y = 199.991
L4_1.z = -4303.723
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 46.668
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\229\128\186\229\138\161\229\164\132\231\144\134\228\186\186"
L3_1.disableWander = true
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 174005
L4_1.monster_id = 23030101
L5_1 = {}
L5_1.x = -5194.453
L5_1.y = 200.91
L5_1.z = -4301.52
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 276.792
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\229\143\172\229\148\164\229\184\136"
L4_1.disableWander = true
L4_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 174006
L3_1.gadget_id = 70220048
L4_1 = {}
L4_1.x = -5184.511
L4_1.y = 200.01
L4_1.z = -4302.972
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 174007
L4_1.gadget_id = 70310006
L5_1 = {}
L5_1.x = -5183.985
L5_1.y = 200.106
L5_1.z = -4305.099
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 174008
L5_1.gadget_id = 70220051
L6_1 = {}
L6_1.x = -5184.706
L6_1.y = 200.016
L6_1.z = -4301.478
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.area_id = 14
L6_1 = {}
L6_1.config_id = 174009
L6_1.gadget_id = 70220050
L7_1 = {}
L7_1.x = -5175.882
L7_1.y = 199.958
L7_1.z = -4302.064
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L6_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 1
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
